

Then there are all those thief skills your not needing a dagger for and well there you go have a Utility Cannon.

The two things that get overlooked are, Geo Magic.Has a ton of spells available that doesnt require a INT stat like spider, boulder dash, and Oil.Fairly handy. Rangers are pretty darn easy to use given you just mass crank special arrows all day and its very easy to make stacks of 50 a go. With so much mobility now and some utility spells she is very useful in fights where if I had her say tanking well she'd end up dead right quick but now nope she is healed up by pioson and fire. Modoria has Elemental Affinity and Demon. Turned out the whole time Modoria was bashing source and demons well she is a demon. She has a wide variety of close combat moves besides the obvious Whirlwind, Cleave, and Flurry she also has Shocking Touch, Burning Grasp, Self Immulation (personal fav of mine). See she has quite a utility kit to come into range of enemy mobs now,Ĭharge, Thunder Jump, Teleport. So Modoria the Two-Handed Sword weilding Pyro/Areo Mage.Yes very much yes. This totally removes pioson from being a worry other than it explodes causing fire damage however thats not an issue very early on I invested into Pyro for 3 of the characters including Modoria, this gives access to fire spells that can soak fire damage and provide immunity to burning. So my playstyle has been have Zombie on everyone. My party consists of 2 Mages, and 2 hybrid classed characters.įrom what I've found since Tactician puts a lot more enemies into most fights and they use differrent ability sets well.Having 2 mage controlers helps a lot far more than having 2 close combat guys. I'm playing Tactician Mode at level 15 right now. but they have the best master skills in the game by far so it will be loads of fun pick 1 marksman, they have crappy novice skills for the most part all you will use are the stances, amd specialty arrows early on. Magic is very underwhelming in this game, and it may cause you to lose intrest in your game if you have 2 main mages. you will often find that when you have 2 mages that you end up skipping turn because the animation time for the spells is not worth the damage it puts out compared to scoundrel, marksman, and man at arms thaty can kill enemies in a single turn (entire partys of enemies around level 15) If you dont mind sitting there buffing and debuffing with your main characters the majority of the game go for 2 mages but i find that 1 mage can do more than enough of the buffing and debuffing for the entire party with the right stats. SOME master magic skills do good damage but they focus 90% on the CC aspect. so you get an insane amount more damage from DEX and STR based skills. i find it difficult to really get a lot of damage potential from mages becauseġ) int based weapons are not that powerful (wands are strong with 5 dual wielding but not as powerful as any dex or str weapons with 5 points put in them)Ģ) all int skill damage is based off your intelligence, all DEX, and STR based weapon skills are based off both your weapon and main stat combined. Thanks for the very detailed info.I would not suggest 2 mages because you will probablywish you had a scoundrel,archer,or man at arms main character later on in the game. Originally posted by Dragon:I wouldn't call the Silverglen vendors complete. TL DR: Homestead's Elemental Hall vendors are still by far the best & most reliable & complete source for skillbooks IMO. The I go to Aramintai, the Marksman book vendor, and he only offers 8 books in total even though once again, the game features 16 according to the wiki. And he's missing Summon Fire Elemental which is a very good skill that is only Adept-level.

He only offers 1 Master-level spell from each school, and only 9 books in total from each school. Then I went to Hassat, the Earth & Fire book vendor. She only offers 9 Air books and 8 Water books. She offers me zero Master-level skillbooks from either school. Then I went over to Windemere, who sells both Air & Water books. I counted the amount of Man-At-Arms skillbooks he offers, and it totals only 9, even though there 16 in the game according to the count on the wiki. When I go over to Hiver, the Man-At-Arms dealer, he doesn't offer Shackles of Pain or a bunch of other stuff. She doesn't offer Armoured Undead Decapitator, nor does she offer any Master-level spells. Then I went to Silverglen's witchcraft book vendor, Vometia. Just now before I made this post, I reloaded my final save before the first Garden, with 4 characters at level 21. I wouldn't call the Silverglen vendors complete.
